Freedom, art & open source

3 11 2009

Last Thursday evening I made my second trek of the day out to the west side of Manhattan and sat in on an awesome talk that was part of the Upgrade! NY series focused on activism and creative practice.  It was a discussion called Free as in what? A debate on open source vs. free culture and featured Gabriella Coleman and Zack Lieberman as anthropologist/activist and artist, respectively.

I had heard of Coleman because she’s writing the forthcoming article on digital anthropology for the Annual Review. I was expecting a discussion which would have Coleman playing the part of academic and heavily covering the theory territory, while Leiberman would provide the ‘on the ground’ perspective of the day to day interaction with open source.  The talk did have these aspects, but I was pleasantly surprised that the dichotomy between the two roles was minimised.  Leiberman did cover his first hand experience, relaying some entertaining and instructive stories about free/open source conferences he had attended and also his experience with licensing his own work.   But Coleman frequently referenced her own on the ground fieldwork experiences – with hackers and other coders – to bring their voices and points of view into the discussion.  Yay!  I’ve left so many talks and conferences where the anthropologist never mentions their fieldwork that produced the data or experience that they’re talking about (I don’t know why this is – was it really that bad of an experience, or does everyone just assume that it doesn’t need to be mentioned?)It’s always seemed weird to me.  In any case, it was a relief to see someone talk about their fieldwork research as if they actually enjoyed it and found it productive, and mentioned it in a way that recognised it as producing crucial data.

Coleman opened the discussion outlining the changing definitions of freedom that have occurred throughout the evolution of the free/open source software movement (FLOSS). And Leiberman closed the pre-Q&A session by sharing his hopes that the part of open source which focuses on creating and sharing will remain a strong ethos in spite of the tedium of licensing.

Key and interesting points:

  • tracing the idea of ‘free’ and ‘freedom’ in FLOSS from the idividual to an institution, then being grounded in social practice and finally being seen in a set of politics or political ideals
  • “narrow moral politics” often present in FLOSS as opposed to those in activist groups such as Rise Up which utilise free/open source software
  • participation in open source projects give rise to/brings about awareness of a moral order
  • associations between free code and free speech
  • difference between web 2.0 and FLOSS – there should be a distinction between FLOSS web 2.0 technology and proprietary web 2.0 technology.  there is an inherent imbalance of power between owner and participants that runs contra to FLOSS ethos in much of web 2.o tech – no data portability – your labour and data goes into a platform, but you can’t easily get it out – there is also the possibility that you loose access to it altogether

Things to follow up:

  • story of Microsoft trying to tag FLOSS as socialistic in en effort to bring about its downfall
  • the differences between all the licenses – BSD, GPL, CC – I thought I had a general grasp on them; it turns out I don’t
  • the difference between free software (social movement?) and open source (development technology?)

And if you happen to be in NYC on 9 Nov there is a talk on the relationship between art & activism: Tactical Art for Social Shaking.  I’m loving spending time in this city!





An MA in Digital Anthropology!

5 03 2009

I’m hanging up the posters around my department now.

From Material World:

digital-postcard

AT THE DEPT. OF ANTHROPOLOGY, UNIVERSITY COLLEGE LONDON

STARTING SEPTEMBER 2009

Please inform undergraduates and other potential students about this new MA programme for which further details can be found at http://www.ucl.ac.uk/anthropology/digital-anthropology

The new MA is based in the Material and Visual Culture group at UCL. It reflects the fact that more and more of our projects, both students and staff, have been focused on the impact of new digital technologies, and this is something we expect to see increase still further in the future. Recently we were joined by Graeme Were (museums and collections) who has been working on digitalisation projects for museum collections, and Paul Basu (appointed to the Institute of Archaeology) who has an extensive new project on digital curation. Both of them were originally trained in our group and will lecture on the new MA. Also Paolo Favero joined us on a temporary basis and has been working on the digital city in Delhi and the impact of Flickr. We have been enabled by UCL to strengthen this team with the appointment of a permanent member of staff dedicated to this MA (see advert below). All of this suggested a movement in the direction of digital technologies as a research topic. Further as you will see in the details on our site we have a wide range of digital PhD projects from brain training games to mobile phones in Romania to more museum related projects.

We hope that the new MA in combination with this new research will help make UCL a centre for such digital anthropology projects and complement our strengths in more traditional material and visual culture such as photography, consumption and heritage. This does not replace the current MA in Material and Visual Culture which will continue.

Digital technologies have become ubiquitous. From Facebook, Youtube and Flickr to PowerPoint and Second Life. Museum displays migrate to the internet, family communication in the Diaspora is dominated by new media, artists work with digital films and images. Anthropology and ethnographic research is fundamental to understanding the local consequences of these innovations, and to create theories that help us acknowledge, understand and engage with them. Today’s students need to become proficient with digital technologies as research and communication tools. Through combining technical skills with appreciation of social effects, students will be trained for further research and involvement in this emergent world.